
Non-Commercial Work with a Developer
CoelhinApp
UI Design • Interaction Design • UX Design
01 —
BACKGROUND
Overview
CoelhinApp, which means “Rabbit App” in Portuguese, is a small one-page web app concept created by my husband, Tom. Throughout his journey of learning coding, he’d been curating projects to keep his mind sharp and well trained. This idea came about one night when he was looking at our neighborhood rabbits through the window. I took Tom’s initial creation, “The Local Rabbits”, and made changes to the interface, which he then took and revised in his code.
Criteria
CoelhinApp is a tamagotchi-style rabbit “farmer” type mini game: the user adds rabbits by clicking a button, one at a time, and they randomly generate into male or females. As they age, and on a time trigger, there is a chance of pregnancy, and the population rises. To emulate a natural environment, there is also a time trigger for death. Our mascot tells it all!
02 —
RESEARCH
The original code
Discovery
Re-create the current app into something user-friendly, easy to understand, cute, and contemporary
Gain insight on the capabilities of coding from design, and designing from coding during pairing sessions between teams
Keep track of issues encountered to prioritize revisions
Basic Requirements
Title, subtitle
CTA button to add new rabbits
Current population, # of Female Rabbits, # of Male Rabbits, Pregnant Rabbits
Future addition: Information modal about the project
03 —
DEFINITION
Inspiration
The design of the app was supposed to have a sense of sweetness, with a dash of realness. With that in mind, I decided to go for a cutesy animal theme, but with a little edge (there’s death)! As I was in charge of the design, I went ahead and found some of the following mobile designs that also featured some of our requirements from a high level.
04 —
DELIVERY
Sketching and Wireframing
Combining the basic requirements, and my preliminary research of existing designs, I drew sketches to determine the application’s information architecture. I then designed a lo-fi mockup in Miro to further clarify the look to my partner. As a designer once told me, “creating low fidelity designs first allows you to explore different options quickly”, and it halves the time needed to solve a problem.
04 —
DELIVERY
Branding Colors
The color palette I chose features light and dark shades of green and purple. Green represents serenity and balance (the serenity of a rabbit in a meadow, and the balance of life), and purple represents spirituality and death (the circle of life).
UI Kit
An inventory of all of the design elements that were used (or unused) was important for consistency throughout. I also value this part of the project because it makes it easier to revisit.
Usability Tesing
Participants
4 men and women
Aged 14-34
Objectives
Observe how users interact with the app
Identify features users wish to see
Determine any frustrations or confusions a user may have
Summary
Users had no trouble completing the tasks with the CTA button
Users had many suggestions for the app such as: 1. Adding a graveyard/history of the rabbits, 2. Having the ability to view the rabbits as dots on a map of sorts, 3. Having background information about the app
05 —
IDEAS
Future Additions
Tom and I had a participatory design session where we discussed our next goals with the project with our users’ suggestions from the testing phase in mind. During our brainstorming session we came up with the following next steps:
Information modal about the project with our names, and the inspiration behind it
Graveyard with a list of all the rabbits that passed away, with an ode to the original rabbit
UX Goals
Usability testing with users once we add more features to the app
Affinity mapping and synthesizing that data